Their clothing ranges from standard psychiatric attire to ripped and torn shorts. The outcomes of those after-effects can't be determined, thus giving to those afflicted the name of Variants. The after-effects of the therapy altered their mind and provoked physical deformities. Variants are the results of the exposure of patients from the Mount Massive Asylum to the Morphogenic Engine created by former Nazi scientist Dr. This term was first used by Stephenson within the first game when Miles encounters him on the brink of death. I’ll be more than excited to see where the new masters of video game horror, Red Barrels, decide to go from here.The phrase "Variant" is a derogatory term frequently used by Murkoff personnel which denotes to patients' heavily disfigured and mutilated appearances due to a number of failed experiments that were conducted on them. It sure scared the bajeesus out of me, and it is well worth the price tag as a generous companion piece to the original story. So for what it ultimately sets out to achieve, Whistleblowermore than succeeds in carving out another jagged notch on its terror belt, providing enough scares to give you unsettling nightmares for days and days to come. And then of course, there is the confrontation with a new adversary called The Groom, which leads into one of the most unnerving and utterly shocking POV moments in the entire horror genre at large. You’ll see a crazed inmate masturbating over a pile of dead bodies. You’ll encounter instances of cannibalism at every turn, with a new enemy who screams “FEED ME!” as he chases you down the claustrophobic corridors with a buzz saw. Now as if the game itself wasn’t terrifying enough, Red Barrels also decided to fill Whistleblowerwith some of the most sick and twisted content that I’ve ever experienced in a video game before. This is just yet another example of how such a seemingly simple design choice can push the player into an even deeper level of dread never thought possible. If you thought fleeing from the monstrous Chris Walker and the cannibal variants was unnerving before, try doing it while hobbling on one leg. In Whistleblower, Waylon suffers a pretty nasty fall, and has to outrun everything after that point with a staggering limp. Towards the end of the original Outlastcampaign, Miles accidentally drops his camera and players have to finish out the remainder of their escape while looking through a cracked lens. There are also several neat crossovers with Whistleblowerand the original Outlast, as Miles and Waylon’s journeys almost begin to intersect at certain intervals. A few exciting tweaks are made to the core environments, like an outdoor area that’s covered in fog, rendering your night vision all but useless in the oversaturated brightness, and a looming watchtower that stands above the grimy prison area. While a good portion of the ground that Waylon covers in Whistlebloweris the same that Miles traverses in the original game, nothing ever feels too redundant, and there is just as much that’s new here to set the DLC apart as its own incredibly frightening entity. And above all else, it serves as a fitting conclusion to what will certainly go down as one of the scariest horror games of all time. While there isn’t all that much to the actual story, it does just enough to fill in a few gaps left over from the base game, and the alternative perspective gives some chilling new insights into the people behind the sinister Murkoff Corporation. The software engineer controls relatively the same as Miles from the main game, with the use of a camera, battery conservation, and evading pursuers making up the bulk of the gameplay. I’m sure I don’t need to reemphasize the word MANIACAL when we’re talking about Outlasthere. Waylon begins this new expansion content in a precarious situation, and it won’t be long until things go haywire and the halls of the asylum are overrun with the maniacal inmates we’ve gotten to know oh so well. This time around, players will take control of the mysterious Waylon Park, aka The Whistleblower, who had first alerted Miles Upshur about Mount Massive and the Murkoff Corporation at the beginning of the main game.
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